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Lance replied to the topic Hanging around the river in the forum Last Winter
This could be a very long shot BUT if urb actually used the “possible” location of his remains as stated by wikipedia then using the Orientation skill the Tomb could be here.
Latitude. 46,8138° ou 46° 48′ 49,7″ nord.Lance replied to the topic Hanging around the river in the forum Last Winter
3 River Forts? As in just any Forts on a River I assume.
Quebec is rather easy if you just spawn near and go south to the river and then east I think it was.
Montreal was going west of said river?
And in the middle should be Trois-Rivières.
Did you not find that just recently?Permit. Not sure if that works.
Box delivery is surely not in as…[Read more]Wanderjar replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
Good day folks, the latest Mud and Blood build is shaping the game even closer to its core direction. So far we are heading full speed towards the final intent which is being this very challenging but fun to play sandbox RTT (Real Time Tactics). Here’s what’s in the build this week.
0.0.6
– Cars will no longer block line of sight
– Wood piles…[Read more]Wanderjar replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
Thanks for the killed concrete bunker. I didnt have that one yet
So nice to have another Urbanian help to upkeep this place. 🙂
LWillter started the topic Hanging around the river in the forum Last Winter
Hello all. I am doing anew series and am planning of staying close to the river for the most part. I’ll be visiting all 3 forts in the game and reaching the ends of the river.
Here are my goals so far:
Find Three River Fort
Find Quebec
Find MontrealBuild a Canoe
Find a Permit
Carry a box to a location
Find the hidden tomb near Quebec.
Create a…[Read more]Shadow_Wolve started the topic Need some assistance in the forum General Forum
When I load any of the games it stays a black or white screen. Im assuming since Flash player is gone that’s why. Any recommendations for a flash player?
Flashpoint in general or the Adobe flash player debugger if you actually have the swf files already
MnB cross on the way to an attempted VC and infantry spec ribbon run
Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
urb
From the tester channel:
From now on, every action after the loss of the line of sight, the soldier will do an experience roll +10 and if he fails will lower his rifle.
This is to accurately represent those battle-hardened soldiers will keep their rifle up when there is a suspected enemy.
This makes the firing action faster since the bulk of…[Read more]Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
urb
0.0.5– Added selection circle
– Added some sounds to the battlefield background sound generator
– Adjusted damage and specs of mortar explosion
– Adjusted damage and specs of Faust explosion
– Soldiers will reload their weapons if they have nothing better to do and on idle.
– Added group select functionality
– Added a green circle around…[Read more]Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
urb
Currently the Opel has 300 hit points, small arm fire does damage/10 on soft skin vehicles.Chow Yun Fat
How come the two machine-gunners at the bottom recovered quickly when the Opel exploded?urb
They prolly instantly succeeded their rolls, all soldiers in this demo have 30 morale and it is not moving up or…[Read more]Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
Here the main focus of 0.0.5 was vehicle implementation, one of the last steps before player functionalities kick in.
So in this patch I have added the Panzer4 which is fully functional with a basic tank doctrine AI and damage system.The Opel also has been implemented and will drop troops to the front line then retreat.
0.0.5
– Buffed the…[Read more]
Wanderjar replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
Tech notes
feb-21-21 ver 0.0.2+ (early 0.0.3 dev work)more Sounds code work-
Arty shell destruction sounds
tree/shrub destruction sounds
haybale destruction soundsGib sprites work
Blood trails/spray introduced for various gibs (blood effects lovingly hand coded with the number of Pi)
Frag grenade explosion particlesEarly Cover mechanics…[Read more]
Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
Just a question, I haven’t been around in a while and was wondering how to play now without Flash Player
Use the DISCORD invite link on this site and then go there to Announcements.
Hit the PINS if you can not find it right away.
OR hit the HELP link here and see f there is enough info on this site.Thank you so much. I’ve been missing some unfair failure
Lance replied to the topic Mud-And-Blood (LUA) Change Log in the forum Side Projects Discussions
0.4 – 0.5
Things that small arms fire can do to a tank:
— break the commander viewPort (slow reaction time of the Tank)
— break the driver’s viewPort (slow tanks in its turns and speed)
— break smoke dispensers (can’t throw smoke if it had the ability to)
— break the fire extinguishers (cant extinguish fires anymore if had the ability)
–…[Read more]